README - KeaOnly
~ tutorial
Toolkits demonstrated: Kea Solver
last updated: June 22, 2000


Overview:

A simple pendulum, with direct calls to the Kea Solver.

Hardware requirements:

PII 300MHz, 3d acceleration
Windows98 / Win2000 / WinNT / Linux / Irix / Playstation2


Keyboard controls:

There is no interactive element to this program. View using
the camera controls (below).


This program uses the MathEngine Viewer. Please see the MathEngine Viewer 
Developer's Guide for more information if desired. Controls are:

Key                     Action
------------------------------
cursors                 move camera
ctrl+cursors            move light
F1                      Application-specific Help
F2                      change shade model
F3                      toggle texture
F4                      toggle axis display
F5                      toggle stats display
F6                      toggle text
F7                      toggle camera info
F8                      toggle display lists
F9                      toggle fullscreen
F10                     toggle pause
F11                     toggle mouse manipulation
F12                     toggle renderer help
<Esc>                   quit


Mouse Controls:

Mouse controls          Action
------------------------------
drag in center          orbit camera
drag near left edge     pan camera up/down
drag near bottom edge   pan camera left/right
drag near right edge    pan camera towards/away
drag near top edge      zoom camera in/out
SHIFT + pick graphic    translate object left/right and up/down
CTRL + pick graphic     translate object towards/away
ALT + pick graphic      rotate object


Discussion:

The trade-off is between optimization of size and speed (using 
Kea only) vs. simplicity and speed of development (using the 
high level API).

The example program is a simple pendulum consisting of a cuboid 
connected to the world by a ball-and-socket joint. The red sphere 
graphically depicts the position of the joint. There is no rigid 
body in the "world" that corresponds to this red sphere: the 
sphere is not part of the simulation.


Please direct any questions or comments regarding MathEngine 
Example Programs and Tutorials to support@mathengine.com .

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Copyright (c) 1997-2002 MathEngine PLC

http://www.mathengine.com
